Computing

LTP

Autumn 1:

Autumn 2:

Spring 1:

Spring 2: 

Summer 1:

Summer 2:

Reception

Using technology in role-play e.g. phones, computers and keyboards, washing machines.

Listening to music.

Watching information video clips.

Taking a photo using an ipad.

Recording and creating videos of retelling traditional tales. 

Using the whiteboard to draw large-scale designs using different tools.

Searching for information on the internet. 

Exploring mechanical toys and using beebots.

Year 1

E-Safety


Use technology safely and respectfully.

Keeping personal information private.


Identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.


Recognise common uses of information technology beyond school.




To be familiar with a computer, keyboard and mouse 


To be familiar with using an iPad / Seesaw

To be able to create content on a digital device and store the completed project.

Use technology purposefully to organise, store and retrieve digital content.

Use technology purposefully to create and manipulate digital content.



To be able to program a floor turtle (beebot)

To be able to give a sequence of instructions to a floor turtle

Understand what algorithms are.

To be able to sequence instructions on a digital device

Use app ‘Bee-Bot’ 

Understand

how algorithms are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.

Create and debug simple programs.


Use logical reasoning to predict the behaviour of simple programs.



To be able to sequence instructions on a digital device

Use apps ‘Daisy the Dinosaur’ and ‘Lightbot hour’ for more advanced programming.

Understand

how algorithms are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.

Create and debug simple programs.


Use logical reasoning to predict the behaviour of simple programs.

Year 2

E-Safety


Use technology safely and respectfully.

Keeping personal information private.


Identify where to go for help and support when they have concerns about content or contact on the internet or other online technologies.


Recognise common uses of information technology beyond school.

To be able to program a floor turtle (beebot)

To be able to give a sequence of instructions to a floor turtle

Understand what algorithms are.

To be able to sequence instructions on a digital device

Use apps ‘espresso coding’ for programming.

Understand

how algorithms are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.

Create and debug simple programs.


Use logical reasoning to predict the behaviour of simple programmes

To be able to sequence instructions on a digital device

Use apps ‘espresso coding’ for programming.

Understand

how algorithms are implemented as programs on digital devices; and that programs execute by following precise and unambiguous instructions.

Create and debug simple programs.


Use logical reasoning to predict the behaviour of simple programmes

To be familiar with a computer, keyboard and mouse. 


To be familiar with using an iPad / Chromebook.

To be able to create content on a digital device and store the completed project.

Use technology purposefully to organise, store and retrieve digital content.

Use technology purposefully to create and manipulate digital content.

Year 3

Coding

Espresso coding level 3


• Use specified screen coordinates to control movement.

• Specify conditions to trigger events.

• Use IF THEN conditions to control events or objects.


Online safety





Coding 

Espresso coding level 3


• Use specified screen coordinates to control movement.

• Specify conditions to trigger events.

• Use IF THEN conditions to control events or objects.


Online safety

Coding

Espresso coding level 3


• Use specified screen coordinates to control movement.

• Specify conditions to trigger events.

• Use IF THEN conditions to control events or objects.


Online safety

Databases

Collect and record data as a class.


• Devise and construct databases using applications designed for this purpose in areas across the curriculum. 




Online safety

Networks and the internet – understanding how networks are connected.



• Understand how online services work.




Online safety






Digital Literacy – Developing digital films and editing videos.  



• Use some of the advanced features of applications and devices in order to communicate ideas, work or messages professionally.



Online safety

Year 4

Coding


Online safety

Stop frame animation


Online safety

Coding


Online safety

Coding


Online safety

Blogging +understanding copyright


Online safety

Blogging


Online safety

Year 5

To Code

To Code

To Connect 

To Communicate

To Code

To Code

Year 6

Fossils animation 

E-safety

To connect

To code

Sketchup-designing Anderson Shelters

(To code/communicate)

To code

To code

E-safety